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[Script]Ultimate Lee Sin

LeeSin Lee Sin Ultimate HeX

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240 replies to this topic

#1
HeX

HeX

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Ultimate Lee Sin by HeX

 1.5.2 -> http://pastebin.com/5Ymuxa80

 2.0 -> http://pastebin.com/wZ6uW2Ca


 Hotkeys

  • Basic Combo: Spacebar
  • Jump Shield Combo: T
  • Ward Jump: G
  • Auto Ultimate when killable(Toggle): C
  • Ultimate closest enemy: X

 Features

  • Basic Combo: Items-> Q-> Q-> AA-> E-> AA-> E
  • Full Combo(With Use Ulti in combo activated): Items-> Q-> R-> Q-> AA-> E-> AA-> E
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target).
  • Ultimate Closest Enemy.
  • Ward Jump Supports all ward items (Priority: Ruby Sight Stone, Sight Stone, Green Wards, Pink Wards, Wriggles).
  • Q based on movement prediction.
  • Use ulti in combo ON/OFF option in ingame menu.
  • Can now toggle Minion Collision(Collision shouldnt lag anymore, left it in for preference)
  • Mark killable target with a combo.
  • Target configuration, Press shift to configure.
  • Auto ignite and/or Ulti killable enemy ON/OFF option in ingame menu.
  • Item Support: Blade of the Ruined King, Bligewater Cutlass, Tiamat, Ravenous Hydra, Randuin's Omen.

 Explanation of the marks

  • Green circle: Your current target.
  • Blue circle: Killed with a combo, if all the skills were available.
  • Red circle: Killed using Items + 2 Hits + Q + E + R + Ignite(if available).
  • 2 Red circles: Killed using Items + 1 Hits + Q + Ignite(if available).
  • 3 Red circles: Killed using R.

 Known Issues

Spoiler

Being Implemented

Spoiler

Thanks to

Spoiler

Please post all issues, errors and feedback here.


  • 7

#2
thezone

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Hex you should add auto atks between those skills, or do a check to see if they're in AA range, an example would be:

Q > Check AA range (if in AA range, AAx2, else Q then repeat AA check after each skill is used). Without this check you're not utilizing his passive at all.
  • 0

#3
HeX

HeX

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Well it will AA if you are in range, i personally find you want to burst a target get out, rinse and repeat. Atleast this is my play style with lee sin. So long as you are in range and holding Combo key it will AA.
  • 0

#4
Not2Legit

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Not to rain on anyone's parade...but this is just about like Unlimited's version: http://botoflegends....nlimitedleesin/ without Auto Farm. =/

Not that I don't appreciate the work you've put in, but why release something that's already been done? =X
  • 0
Where's my trailer? I need water. Fill my trailer with water!

#5
HeX

HeX

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Except mine uses Q prediction, has auto ult and/or when killable, can use items.
EDIT: Also main reason i made this is because i didnt like Unlimited version(It was out dated).
  • 0

#6
thezone

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Yea this one's a bit smoother than Unlimited's version, but i still use manual Q for the first hit unless its one of those easy skillshots. I always run into the problem with champs such as hecarim/irelia Q that the prediction is off.
  • 0

#7
jbman

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    Rape Time!

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You should at least include AA's between Q-E-E. You'll want to take advantage of his passive.

Dont just think you'll AA when in range, because your abilities will interrupt them. You talk about burst, but you are foregoing a fair bit of damage by clipping AA's.

Q-Q-E-E-W-W will cost you 240 energy. From a 200 energy pool it just won't happen. You might get 1 AA in during the skill spam, but that still won't give you enough to complete the combo.

It should operate like this:

Q1.
Attack command.
Q2.
Wait for AA, E1 is only 175, so you really should never cast it without an AA 1st, it's just a waste of damage and passive.
E1.
Wait for AA.
E2.
Wait for AA (Optional). Even with 2 AA's you'll get 30energy back. This plus innate regen should afford you the final 40 energy required.
W1.
W2.
  • 0

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Thanks :)


#8
HeX

HeX

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People obviously want it so ill add auto attacks in between Qs and Es. =P
Ill probably make it a toggle feature.
  • 1

#9
Silent Man

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I look forward to using this later ^_^
  • 0

A repository of all my scripts can be found here

Scripters are like ninjas, nobody will know you are ninja unless you want them to know you are ninja. (Which will make you a really shitty ninja)



 

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Top Donator: cindytroford 10 USD!!!





 

kzX8Gmf.png


#10
chavone123

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People obviously want it so ill add auto attacks in between Qs and Es. =P
Ill probably make it a toggle feature.

yeah toggle for this would be awesome :D
  • 0

#11
HeX

HeX

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Until i have time for a real update i have uploaded a temp fix version. Which has a toggled minion collision option now(use shift menu ingame.)
  • 0

#12
Hestia

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I noticed a problem when casting full combo, it sometimes casts 2 Qs and then R the target, instead of Q->R->Q it. It's not always happening but when it does is kinda annoying :)
  • 0

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#13
HeX

HeX

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I noticed a problem when casting full combo, it sometimes casts 2 Qs and then R the target, instead of Q->R->Q it. It's not always happening but when it does is kinda annoying :)

Looked into it, should be more reliable now.

Update 1.1 should be ready in a few hours.

In next update expect:
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target). -Complete
  • Fixed not using second activation of E sometimes. -Complete
  • Added Auto Attacks between 2nd Q and E.
  • Fixed using R after Q in combo. -Complete

  • 0

#14
Silent Man

Silent Man

    Buying gf 20k

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Im so trying this out when i get home lol
  • 0

A repository of all my scripts can be found here

Scripters are like ninjas, nobody will know you are ninja unless you want them to know you are ninja. (Which will make you a really shitty ninja)



 

Donations to keep me motivated are always nice.

 

Top Donator: cindytroford 10 USD!!!





 

kzX8Gmf.png


#15
HeX

HeX

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Updated to 1.1.

Whats new?
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target).
  • Fixed not using second activation of E sometimes.
  • Using R after Q in combo should be fixed now.
Whats being implemented?
  • Added Auto Attacks between 2nd Q and E.

  • 0

#16
shanye

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Nice update i will try it thanks for this lee script , i was looking for a good lee script :P
  • 0

#17
HeX

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Fixed Collision Detection, lag should be fixed now. Thanks to ikita and Sida for this.
  • 0

#18
Noi

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This works great.

I personally lower the R ratio to *190 per level [ instead of *200 ] to make sure that Lee will not just kick the near death enemy with high regen away.


would be nice to not auto ult an enemy with GA up.
  • 0

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#19
HeX

HeX

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This works great.

I personally lower the R ratio to *190 per level [ instead of *200 ] to make sure that Lee will not just kick the near death enemy with high regen away.


would be nice to not auto ult an enemy with GA up.


I should definitely add that.
Will add so it doesnt auto ult champs with: GA, Zilean ult, Tryndamere ult, Kayle Ult. Any i missed?
  • 0

#20
shanye

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bug splat a lot when i use the combo 3 bugsplats in 10 min
and sometime after q it cast nothing but try to cast R when the ennemy are trying to escape
  • 0





Also tagged with one or more of these keywords: LeeSin, Lee Sin, Ultimate, HeX